![]() Whatever the final cost of these crafting kits (they may be macrotransactions, we don't know!) and however powerful the buffs they provide, I can't see a positive reason for their inclusion, except for their role as a way for EA to catch the money that people hurl at their screens. It's probably going to be a mix of the two, with one screenshot showing an engineered safety guard that prevents splash damage. When I played a preview build of the game, crafting items did drop from enemies but the actual system wasn't ready for use, so it wasn't clear whether it would involve interesting modifications or simple stat boosts. The answer to the question, "Please, sir, can I have some Ishi-more-a?", is "Yes, but keep your credit card handy." "You can buy resources with real money, but scavenger bots can also give you the currency that you can use on the marketplace. Eurogamer spotted a "downloadable content" pop-up during Dead Space 3's all-new crafting sections and the game's associate producer, Yara Khoury, has now confirmed to our EG chums that it will be possible to pay real money to improve weaponry: Remember how in the previous Dead Space games, the only way to buy new weapons, armour, ammo and medkits was to stomp on the gooey remains of malformed mutants and catch the credits that they had stashed in their internal organs? Those were the good old days.
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